#include "global.h"
#include "malloc.h"
#include "battle_main.h"
#include "contest_effect.h"
#include "data.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "menu.h"
#include "international_string_util.h"
#include "menu.h"
#include "menu_specialized.h"
#include "move_relearner.h"
#include "palette.h"
#include "player_pc.h"
#include "pokemon_summary_screen.h"
#include "pokemon_storage_system.h"
#include "scanline_effect.h"
#include "sound.h"
#include "strings.h"
#include "string_util.h"
#include "text.h"
#include "text_window.h"
#include "trig.h"
#include "window.h"
#include "constants/berry.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "gba/io_reg.h"
#include "script_menu.h"
#include "event_data.h"
#include "script.h"

extern const struct CompressedSpriteSheet gMonFrontPicTable[];

EWRAM_DATA static u8 sUnknown_0203CF48[3] = {0};
EWRAM_DATA static struct ListMenuItem *sUnknown_0203CF4C = NULL;

static void sub_81D1E7C(s32 itemIndex, bool8 onInit, struct ListMenu *list);
static void sub_81D24A4(struct ConditionGraph *a0);
static void sub_81D2634(struct ConditionGraph *a0);
static void MoveRelearnerCursorCallback(s32 itemIndex, bool8 onInit, struct ListMenu *list);
static void nullsub_79(void);
static void SetNextConditionSparkle(struct Sprite *sprite);
static void SpriteCB_ConditionSparkle(struct Sprite *sprite);
static void ShowAllConditionSparkles(struct Sprite *sprite);

static const struct WindowTemplate sUnknown_086253E8[] =
{
    {
        .bg = 0,
        .tilemapLeft = 1,
        .tilemapTop = 1,
        .width = 8,
        .height = 2,
        .paletteNum = 0xF,
        .baseBlock = 0x8
    },
    {
        .bg = 0,
        .tilemapLeft = 21,
        .tilemapTop = 1,
        .width = 8,
        .height = 18,
        .paletteNum = 0xF,
        .baseBlock = 0x18
    },
    {
        .bg = 0,
        .tilemapLeft = 1,
        .tilemapTop = 1,
        .width = 11,
        .height = 8,
        .paletteNum = 0xF,
        .baseBlock = 0x18
    }
};

static const u8 sPlayerNameTextColors[] =
{
    TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY
};

static const u8 sEmptyItemName[] = _("");

static const struct ScanlineEffectParams sConditionGraphScanline =
{
    .dmaDest = (void*)REG_ADDR_WIN0H,
    .dmaControl = SCANLINE_EFFECT_DMACNT_32BIT,
    .initState = 1,
};

static const u8 sUnknown_08625410[] =
{
    4,
    5,
    6,
    7,
    8,
    9, 9,
    10, 10,
    0xB, 0xB,
    0xC, 0xC,
    0xD, 0xD,
    0xD, 0xD,
    0xE, 0xE, 0xE, 0xE,
    0xF, 0xF, 0xF, 0xF,
    0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
    0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
    0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
    0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13,
    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14,
    0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15,
    0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16,
    0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17,
    0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
    0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
    0x1A, 0x1A, 0x1A, 0x1A, 0x1A, 0x1A, 0x1A, 0x1A, 0x1A, 0x1A, 0x1A, 0x1A,
    0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B, 0x1B,
    0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C,
    0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D,
    0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E,
    0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F,
    0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
    0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21,
    0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
    0x23
};


static const struct WindowTemplate sMoveRelearnerWindowTemplates[] =
{
    {
        .bg = 1,
        .tilemapLeft = 1,
        .tilemapTop = 1,
        .width = 16,
        .height = 12,
        .paletteNum = 0xF,
        .baseBlock = 0xA
    },
    {
        .bg = 1,
        .tilemapLeft = 1,
        .tilemapTop = 1,
        .width = 16,
        .height = 12,
        .paletteNum = 0xF,
        .baseBlock = 0xCA
    },
    {
        .bg = 1,
        .tilemapLeft = 19,
        .tilemapTop = 1,
        .width = 10,
        .height = 12,
        .paletteNum = 0xF,
        .baseBlock = 0x18A
    },
    {
        .bg = 1,
        .tilemapLeft = 4,
        .tilemapTop = 15,
        .width = 22,
        .height = 4,
        .paletteNum = 0xF,
        .baseBlock = 0x202
    },
    {
        .bg = 0,
        .tilemapLeft = 22,
        .tilemapTop = 8,
        .width = 5,
        .height = 4,
        .paletteNum = 0xF,
        .baseBlock = 0x25A
    },
    DUMMY_WIN_TEMPLATE
};

static const struct WindowTemplate sMoveRelearnerYesNoMenuTemplate =
{
    .bg = 0,
    .tilemapLeft = 22,
    .tilemapTop = 8,
    .width = 5,
    .height = 4,
    .paletteNum = 0xF,
    .baseBlock = 0x25A
};


static const struct ListMenuTemplate sMoveRelearnerMovesListTemplate =
{
    .items = NULL,
    .moveCursorFunc = MoveRelearnerCursorCallback,
    .itemPrintFunc = NULL,
    .totalItems = 0,
    .maxShowed = 0,
    .windowId = 2,
    .header_X = 0,
    .item_X = 8,
    .cursor_X = 0,
    .upText_Y = 1,
    .cursorPal = 2,
    .fillValue = 1,
    .cursorShadowPal = 3,
    .lettersSpacing = 0,
    .itemVerticalPadding = 0,
    .scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
    .fontId = 1,
    .cursorKind = 0
};

bool8 sub_81D1C44(u8 count)
{
    u8 i;

    sUnknown_0203CF4C = Alloc(count * sizeof(*sUnknown_0203CF4C) + sizeof(*sUnknown_0203CF4C));
    if (sUnknown_0203CF4C == NULL)
        return FALSE;

    for (i = 0; i < ARRAY_COUNT(sUnknown_0203CF48); i++)
        sUnknown_0203CF48[i] = 0xFF;

    return TRUE;
}

u8 sub_81D1C84(u8 a0)
{
    if (sUnknown_0203CF48[a0] == 0xFF)
    {
        if (a0 == 2)
        {
            struct WindowTemplate template = sUnknown_086253E8[2];
            template.width = GetMaxWidthInMenuTable(&gMailboxMailOptions[0], 4);
            sUnknown_0203CF48[2] = AddWindow(&template);
        }
        else
        {
            sUnknown_0203CF48[a0] = AddWindow(&sUnknown_086253E8[a0]);
        }
        SetStandardWindowBorderStyle(sUnknown_0203CF48[a0], 0);
    }
    return sUnknown_0203CF48[a0];
}

void sub_81D1D04(u8 a0)
{
    ClearStdWindowAndFrameToTransparent(sUnknown_0203CF48[a0], 0);
    ClearWindowTilemap(sUnknown_0203CF48[a0]);
    RemoveWindow(sUnknown_0203CF48[a0]);
    sUnknown_0203CF48[a0] = 0xFF;
}

static u8 sub_81D1D34(u8 a0)
{
    return sUnknown_0203CF48[a0];
}

static void sub_81D1D44(u8 windowId, s32 itemId, u8 y)
{
    u8 buffer[30];
    u16 length;

    if (itemId == LIST_CANCEL)
        return;

    StringCopy(buffer, gSaveBlock1Ptr->mail[6 + itemId].playerName);
    sub_81DB52C(buffer);
    length = StringLength(buffer);
    if (length <= 5)
        ConvertInternationalString(buffer, LANGUAGE_JAPANESE);
    AddTextPrinterParameterized4(windowId, 1, 8, y, 0, 0, sPlayerNameTextColors, -1, buffer);
}

u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page)
{
    u16 i;
    for (i = 0; i < page->count; i++)
    {
        sUnknown_0203CF4C[i].name = sEmptyItemName;
        sUnknown_0203CF4C[i].id = i;
    }

    sUnknown_0203CF4C[i].name = gText_Cancel2;
    sUnknown_0203CF4C[i].id = LIST_CANCEL;

    gMultiuseListMenuTemplate.items = sUnknown_0203CF4C;
    gMultiuseListMenuTemplate.totalItems = page->count + 1;
    gMultiuseListMenuTemplate.windowId = sUnknown_0203CF48[1];
    gMultiuseListMenuTemplate.header_X = 0;
    gMultiuseListMenuTemplate.item_X = 8;
    gMultiuseListMenuTemplate.cursor_X = 0;
    gMultiuseListMenuTemplate.maxShowed = 8;
    gMultiuseListMenuTemplate.upText_Y = 9;
    gMultiuseListMenuTemplate.cursorPal = 2;
    gMultiuseListMenuTemplate.fillValue = 1;
    gMultiuseListMenuTemplate.cursorShadowPal = 3;
    gMultiuseListMenuTemplate.moveCursorFunc = sub_81D1E7C;
    gMultiuseListMenuTemplate.itemPrintFunc = sub_81D1D44;
    gMultiuseListMenuTemplate.fontId = 1;
    gMultiuseListMenuTemplate.cursorKind = 0;
    gMultiuseListMenuTemplate.lettersSpacing = 0;
    gMultiuseListMenuTemplate.itemVerticalPadding = 0;
    gMultiuseListMenuTemplate.scrollMultiple = LIST_NO_MULTIPLE_SCROLL;
    return ListMenuInit(&gMultiuseListMenuTemplate, page->itemsAbove, page->cursorPos);
}

static void sub_81D1E7C(s32 itemIndex, bool8 onInit, struct ListMenu *list)
{
    if (onInit != TRUE)
        PlaySE(SE_SELECT);
}

void sub_81D1E90(struct PlayerPCItemPageStruct *page)
{
    page->scrollIndicatorId = AddScrollIndicatorArrowPairParameterized(2, 0xC8, 12, 0x94, page->count - page->pageItems + 1, 0x6E, 0x6E, &page->itemsAbove);
}

void sub_81D1EC0(void)
{
    Free(sUnknown_0203CF4C);
}

void sub_81D1ED4(struct ConditionGraph *a0)
{
    u8 i, j;

    for (j = 0; j < FLAVOR_COUNT; j++)
    {
        for (i = 0; i < 10; i++)
        {
            a0->unk64[i][j].unk0 = 0;
            a0->unk64[i][j].unk2 = 0;
        }
        for (i = 0; i < 4; i++)
        {
            a0->unk0[i][j] = 0;
            a0->unk14[i][j].unk0 = 0x9B;
            a0->unk14[i][j].unk2 = 0x5B;
        }

        a0->unk12C[j].unk0 = 0;
        a0->unk12C[j].unk2 = 0;
    }

    a0->unk354 = 0;
    a0->unk352 = 0;
}

void sub_81D1F84(struct ConditionGraph *graph, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2)
{
    u16 i, j;
    s32 r5, r6;

    for (i = 0; i < 5; i++)
    {
        r5 = arg1[i].unk0 << 8;
        r6 = ((arg2[i].unk0 - arg1[i].unk0) << 8) / 10;
        for (j = 0; j < 9; j++)
        {
            graph->unk64[j][i].unk0 = (r5 >> 8) + ((r5 >> 7) & 1);
            r5 += r6;
        }
        graph->unk64[j][i].unk0 = arg2[i].unk0;

        r5 = arg1[i].unk2 << 8;
        r6 = ((arg2[i].unk2 - arg1[i].unk2) << 8) / 10;
        for (j = 0; j < 9; j++)
        {
            graph->unk64[j][i].unk2 = (r5 >> 8) + ((r5 >> 7) & 1);
            r5 += r6;
        }
        graph->unk64[j][i].unk2 = arg2[i].unk2;
    }

    graph->unk352 = 0;
}

bool32 TransitionConditionGraph(struct ConditionGraph *graph)
{
    if (graph->unk352 < 10)
    {
        sub_81D2230(graph);
        return (++graph->unk352 != 10);
    }
    else
    {
        return FALSE;
    }
}

void sub_81D20AC(struct ConditionGraph *a0)
{
    a0->unk355 = 0;
}

bool8 sub_81D20BC(struct ConditionGraph *graph)
{
    struct ScanlineEffectParams params;

    switch (graph->unk355)
    {
    case 0:
        ScanlineEffect_Clear();
        graph->unk355++;
        return TRUE;
    case 1:
        params = sConditionGraphScanline;
        ScanlineEffect_SetParams(params);
        graph->unk355++;
        return FALSE;
    default:
        return FALSE;
    }
}

void sub_81D2108(struct ConditionGraph *graph)
{
    u16 i;

    if (graph->unk354 == 0)
        return;

    sub_81D24A4(graph);
    sub_81D2634(graph);

    for (i = 0; i < 66; i++)
    {
        gScanlineEffectRegBuffers[1][(i + 55) * 2]     = gScanlineEffectRegBuffers[0][(i + 55) * 2]     = (graph->unk140[i][0] << 8) | (graph->unk140[i][1]);
        gScanlineEffectRegBuffers[1][(i + 55) * 2 + 1] = gScanlineEffectRegBuffers[0][(i + 55) * 2 + 1] = (graph->unk248[i][0] << 8) | (graph->unk248[i][1]);
    }

    graph->unk354 = 0;
}

void sub_81D21DC(u8 bg)
{
    u32 flags;

    if (bg > 3)
        bg = 0;

    // Unset the WINOUT flag for the bg.
    flags = (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) & ~(1 << bg);

    SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE( 0, DISPLAY_WIDTH));
    SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE( 0, 155));
    SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(56, 121));
    SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(56, 121));
    SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
    SetGpuReg(REG_OFFSET_WINOUT, flags);
}

void sub_81D2230(struct ConditionGraph *graph)
{
    u16 i;
    for (i = 0; i < FLAVOR_COUNT; i++)
        graph->unk12C[i] = graph->unk64[graph->unk352][i];

    graph->unk354 = 1;
}

static void sub_81D2278(struct ConditionGraph *graph, u16 *arg1, struct UnknownSubStruct_81D1ED4 *arg2, struct UnknownSubStruct_81D1ED4 *arg3, u8 arg4, u16 *arg5)
{
    u16 i, r8, r10, r0, var_30;
    u16 *ptr;
    s32 r4, var_2C;

    var_2C = 0;
    if (arg2->unk2 < arg3->unk2)
    {
        r10 = arg2->unk2;
        r0 = arg3->unk2;
        r4 = arg2->unk0 << 10;
        var_30 = arg3->unk0;
        r8 = r0 - r10;
        if (r8 != 0)
            var_2C = ((var_30 - arg2->unk0) << 10) / r8;
    }
    else
    {
        r0 = arg2->unk2;
        r10 = arg3->unk2;
        r4 = arg3->unk0 << 10;
        var_30 = arg2->unk0;
        r8 = r0 - r10;
        if (r8 != 0)
            var_2C = ((var_30 - arg3->unk0) << 10) / r8;
    }

    r8++;
    if (arg5 == NULL)
    {
        arg1 += (r10 - 56) * 2;
        for (i = 0; i < r8; i++)
        {
            arg1[arg4] = (r4 >> 10) + ((r4 >> 9) & 1) + arg4;
            r4 += var_2C;
            arg1 += 2;
        }

        ptr = arg1 - 2;
    }
    else if (var_2C > 0)
    {
        arg5 += (r10 - 56) * 2;
        // Less readable than the other loops, but it has to be written this way to match.
        for (i = 0; i < r8; arg5[arg4] = (r4 >> 10) + ((r4 >> 9) & 1) + arg4, r4 += var_2C, arg5 += 2, i++)
        {
            if (r4 >= (155 << 10))
                break;
        }

        graph->unk350 = r10 + i;
        arg1 += (graph->unk350 - 56) * 2;
        for (; i < r8; i++)
        {
            arg1[arg4] = (r4 >> 10) + ((r4 >> 9) & 1) + arg4;
            r4 += var_2C;
            arg1 += 2;
        }

        ptr = arg1 - 2;
    }
    else if (var_2C < 0)
    {
        arg1 += (r10 - 56) * 2;
        for (i = 0; i < r8; i++)
        {
            arg1[arg4] = (r4 >> 10) + ((r4 >> 9) & 1) + arg4;
            if (r4 < (155 << 10))
            {
                arg1[arg4] = 155;
                break;
            }
            r4 += var_2C;
            arg1 += 2;
        }

        graph->unk350 = r10 + i;
        arg5 += (graph->unk350 - 56) * 2;
        for (; i < r8; i++)
        {
            arg5[arg4] = (r4 >> 10) + ((r4 >> 9) & 1) + arg4;
            r4 += var_2C;
            arg5 += 2;
        }

        ptr = arg5 - 2;
    }
    else
    {
        graph->unk350 = r10;
        arg1 += (r10 - 56) * 2;
        arg5 += (r10 - 56) * 2;
        arg1[1] = arg2->unk0 + 1;
        arg5[0] = arg3->unk0;
        arg5[1] = 155;
        return;
    }

    ptr[arg4] = arg4 + var_30;
}

static void sub_81D24A4(struct ConditionGraph *graph)
{
    u16 i, r6, varMax;

    if (graph->unk12C[0].unk2 < graph->unk12C[1].unk2)
    {
        r6 = graph->unk12C[0].unk2;
        sub_81D2278(graph, graph->unk140[0], &graph->unk12C[0], &graph->unk12C[1], 1, NULL);
    }
    else
    {
        r6 = graph->unk12C[1].unk2;
        sub_81D2278(graph, graph->unk140[0], &graph->unk12C[1], &graph->unk12C[0], 0, NULL);
    }

    sub_81D2278(graph, graph->unk140[0], &graph->unk12C[1], &graph->unk12C[2], 1, NULL);

    i = (graph->unk12C[2].unk2 <= graph->unk12C[3].unk2);
    sub_81D2278(graph, graph->unk140[0], &graph->unk12C[2], &graph->unk12C[3], i, graph->unk248[0]);
    for (i = 56; i < r6; i++)
    {
        graph->unk140[i - 56][0] = 0;
        graph->unk140[i - 56][1] = 0;
    }

    for (i = graph->unk12C[0].unk2; i <= graph->unk350; i++)
        graph->unk140[i - 56][0] = 155;

    varMax = max(graph->unk350, graph->unk12C[2].unk2);
    for (i = varMax + 1; i < 122; i++)
    {
        graph->unk140[i - 56][0] = 0;
        graph->unk140[i - 56][1] = 0;
    }

    for (i = 56; i < 122; i++)
    {
        if (graph->unk140[i - 56][0] == 0 && graph->unk140[i - 56][1] != 0)
            graph->unk140[i - 56][0] = 155;
    }
}

static void sub_81D2634(struct ConditionGraph *graph)
{
    s32 i, r6, varMax;

    if (graph->unk12C[0].unk2 < graph->unk12C[4].unk2)
    {
        r6 = graph->unk12C[0].unk2;
        sub_81D2278(graph, graph->unk248[0], &graph->unk12C[0], &graph->unk12C[4], 0, NULL);
    }
    else
    {
        r6 = graph->unk12C[4].unk2;
        sub_81D2278(graph, graph->unk248[0], &graph->unk12C[4], &graph->unk12C[0], 1, NULL);
    }

    sub_81D2278(graph, graph->unk248[0], &graph->unk12C[4], &graph->unk12C[3], 0, NULL);

    for (i = 56; i < r6; i++)
    {
        graph->unk140[i + 10][0] = 0;
        graph->unk140[i + 10][1] = 0;
    }

    for (i = graph->unk12C[0].unk2; i <= graph->unk350; i++)
        graph->unk140[i + 10][1] = 155;

    varMax = max(graph->unk350, graph->unk12C[3].unk2 + 1);
    for (i = varMax; i < 122; i++)
    {
        graph->unk140[i + 10][0] = 0;
        graph->unk140[i + 10][1] = 0;
    }

    for (i = 0; i < 66; i++)
    {
        if (graph->unk248[i][0] >= graph->unk248[i][1])
        {
            graph->unk248[i][1] = 0;
            graph->unk248[i][0] = 0;
        }
    }
}

void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1)
{
    u8 r2, r7;
    s8 r12;
    u16 i;

    r2 = sUnknown_08625410[*(arg0++)];
    arg1->unk0 = 155;
    arg1->unk2 = 91 - r2;

    r7 = 64;
    r12 = 0;
    for (i = 1; i < 5; i++)
    {
        r7 += 51;
        if (--r12 < 0)
            r12 = 4;

        if (r12 == 2)
            r7++;

        r2 = sUnknown_08625410[*(arg0++)];
        arg1[r12].unk0 = 155 + ((r2 * gSineTable[64 + r7]) >> 8);
        arg1[r12].unk2 = 91  - ((r2 * gSineTable[r7]) >> 8);

        if (r12 < 3 && (r2 != 32 || r12 != 2))
            arg1[r12].unk0 = 156 + ((r2 * gSineTable[64 + r7]) >> 8);
    }
}

void InitMoveRelearnerWindows(bool8 useContextWindow)
{
    u8 i;

    InitWindows(sMoveRelearnerWindowTemplates);
    DeactivateAllTextPrinters();
    LoadUserWindowBorderGfx(0, 1, 0xE0);
    LoadPalette(gUnknown_0860F074, 0xF0, 0x20);

    for (i = 0; i < 5; i++)
    {
        FillWindowPixelBuffer(i, PIXEL_FILL(1));
    }

    if (!useContextWindow)
    {
        PutWindowTilemap(0);
        DrawStdFrameWithCustomTileAndPalette(0, 0, 0x1, 0xE);
    }
    else
    {
        PutWindowTilemap(1);
        DrawStdFrameWithCustomTileAndPalette(1, 0, 1, 0xE);
    }
    PutWindowTilemap(2);
    PutWindowTilemap(3);
    DrawStdFrameWithCustomTileAndPalette(2, 0, 1, 0xE);
    DrawStdFrameWithCustomTileAndPalette(3, 0, 1, 0xE);
    nullsub_79();
    ScheduleBgCopyTilemapToVram(1);
}

static void nullsub_79(void)
{

}

u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices)
{
    gMultiuseListMenuTemplate = sMoveRelearnerMovesListTemplate;
    gMultiuseListMenuTemplate.totalItems = numChoices;
    gMultiuseListMenuTemplate.items = items;

    if (numChoices < 6)
    {
        gMultiuseListMenuTemplate.maxShowed = numChoices;
    }
    else
    {
        gMultiuseListMenuTemplate.maxShowed = 6;
    }
    return gMultiuseListMenuTemplate.maxShowed;
}

static void MoveRelearnerLoadBattleMoveDescription(u32 chosenMove)
{
    s32 x;
    const struct BattleMove *move;
    u8 buffer[0x20];
    const u8 *str;

    FillWindowPixelBuffer(0, PIXEL_FILL(1));
    str = gText_MoveRelearnerBattleMoves;
    x = GetStringCenterAlignXOffset(1, str, 0x80);
    AddTextPrinterParameterized(0, 1, str, x, 1, TEXT_SPEED_FF, NULL);

    str = gText_MoveRelearnerPP;
    AddTextPrinterParameterized(0, 1, str, 4, 0x29, TEXT_SPEED_FF, NULL);

    str = gText_MoveRelearnerPower;
    x = GetStringRightAlignXOffset(1, str, 0x6A);
    AddTextPrinterParameterized(0, 1, str, x, 0x19, TEXT_SPEED_FF, NULL);

    str = gText_MoveRelearnerAccuracy;
    x = GetStringRightAlignXOffset(1, str, 0x6A);
    AddTextPrinterParameterized(0, 1, str, x, 0x29, TEXT_SPEED_FF, NULL);
    if (chosenMove == LIST_CANCEL)
    {
        CopyWindowToVram(0, 2);
        return;
    }
    move = &gBattleMoves[chosenMove];
    str = gTypeNames[move->type];
    AddTextPrinterParameterized(0, 1, str, 4, 0x19, TEXT_SPEED_FF, NULL);

    x = 4 + GetStringWidth(1, gText_MoveRelearnerPP, 0);
    ConvertIntToDecimalStringN(buffer, move->pp, STR_CONV_MODE_LEFT_ALIGN, 2);
    AddTextPrinterParameterized(0, 1, buffer, x, 0x29, TEXT_SPEED_FF, NULL);

    if (move->power < 2)
    {
        str = gText_ThreeDashes;
    }
    else
    {
        ConvertIntToDecimalStringN(buffer, move->power, STR_CONV_MODE_LEFT_ALIGN, 3);
        str = buffer;
    }
    AddTextPrinterParameterized(0, 1, str, 0x6A, 0x19, TEXT_SPEED_FF, NULL);

    if (move->accuracy == 0)
    {
        str = gText_ThreeDashes;
    }
    else
    {
        ConvertIntToDecimalStringN(buffer, move->accuracy, STR_CONV_MODE_LEFT_ALIGN, 3);
        str = buffer;
    }
    AddTextPrinterParameterized(0, 1, str, 0x6A, 0x29, TEXT_SPEED_FF, NULL);

    str = gMoveDescriptionPointers[chosenMove];
    AddTextPrinterParameterized(0, 7, str, 0, 0x41, 0, NULL);
}

static void MoveRelearnerMenuLoadContestMoveDescription(u32 chosenMove)
{
    s32 x;
    const u8 *str;
    const struct ContestMove *move;

    MoveRelearnerShowHideHearts(chosenMove);
    FillWindowPixelBuffer(1, PIXEL_FILL(1));
    str = gText_MoveRelearnerContestMovesTitle;
    x = GetStringCenterAlignXOffset(1, str, 0x80);
    AddTextPrinterParameterized(1, 1, str, x, 1, TEXT_SPEED_FF, NULL);

    str = gText_MoveRelearnerAppeal;
    x = GetStringRightAlignXOffset(1, str, 0x5C);
    AddTextPrinterParameterized(1, 1, str, x, 0x19, TEXT_SPEED_FF, NULL);

    str = gText_MoveRelearnerJam;
    x = GetStringRightAlignXOffset(1, str, 0x5C);
    AddTextPrinterParameterized(1, 1, str, x, 0x29, TEXT_SPEED_FF, NULL);

    if (chosenMove == MENU_NOTHING_CHOSEN)
    {
        CopyWindowToVram(1, 2);
        return;
    }

    move = &gContestMoves[chosenMove];
    str = gContestMoveTypeTextPointers[move->contestCategory];
    AddTextPrinterParameterized(1, 1, str, 4, 0x19, TEXT_SPEED_FF, NULL);

    str = gContestEffectDescriptionPointers[move->effect];
    AddTextPrinterParameterized(1, 7, str, 0, 0x41, TEXT_SPEED_FF, NULL);

    CopyWindowToVram(1, 2);
}

static void MoveRelearnerCursorCallback(s32 itemIndex, bool8 onInit, struct ListMenu *list)
{
    if (onInit != TRUE)
        PlaySE(SE_SELECT);
    MoveRelearnerLoadBattleMoveDescription(itemIndex);
    MoveRelearnerMenuLoadContestMoveDescription(itemIndex);
}

void MoveRelearnerPrintText(u8 *str)
{
    u8 speed;

    FillWindowPixelBuffer(3, PIXEL_FILL(1));
    gTextFlags.canABSpeedUpPrint = TRUE;
    speed = GetPlayerTextSpeedDelay();
    AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3);
}

bool16 MoveRelearnerRunTextPrinters(void)
{
    RunTextPrinters();
    return IsTextPrinterActive(3);
}

void MoveRelearnerCreateYesNoMenu(void)
{
    CreateYesNoMenu(&sMoveRelearnerYesNoMenuTemplate, 1, 0xE, 0);
}

s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst)
{
    s32 ret;

    if (boxId == TOTAL_BOXES_COUNT) // Party mon.
    {
        if (request == MON_DATA_NICKNAME || request == MON_DATA_OT_NAME)
            ret = GetMonData(&gPlayerParty[monId], request, dst);
        else
            ret = GetMonData(&gPlayerParty[monId], request);
    }
    else
    {
        if (request == MON_DATA_NICKNAME || request == MON_DATA_OT_NAME)
            ret = GetAndCopyBoxMonDataAt(boxId, monId, request, dst);
        else
            ret = GetBoxMonDataAt(boxId, monId, request);
    }

    return ret;
}

// Gets the name/gender/level string for the condition menu
static u8 *GetConditionMenuMonString(u8 *dst, u16 boxId, u16 monId)
{
    u16 species, level, gender;
    struct BoxPokemon *boxMon;
    u8 *str;

    *(dst++) = EXT_CTRL_CODE_BEGIN;
    *(dst++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
    *(dst++) = TEXT_COLOR_BLUE;
    *(dst++) = TEXT_COLOR_TRANSPARENT;
    *(dst++) = TEXT_COLOR_LIGHT_BLUE;
    if (GetBoxOrPartyMonData(boxId, monId, MON_DATA_IS_EGG, NULL))
    {
        return StringCopyPadded(dst, gText_EggNickname, 0, 12);
    }
    GetBoxOrPartyMonData(boxId, monId, MON_DATA_NICKNAME, dst);
    StringGetEnd10(dst);
    species = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SPECIES, NULL);
    if (boxId == TOTAL_BOXES_COUNT) // Party mon.
    {
        level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
        gender = GetMonGender(&gPlayerParty[monId]);
    }
    else
    {
        // Needed to match, feel free to remove.
        boxId++, boxId--;
        monId++, monId--;

        boxMon = GetBoxedMonPtr(boxId, monId);
        gender = GetBoxMonGender(boxMon);
        level = GetLevelFromBoxMonExp(boxMon);
    }

    if ((species == SPECIES_NIDORAN_F || species == SPECIES_NIDORAN_M) && !StringCompare(dst, gSpeciesNames[species]))
        gender = MON_GENDERLESS;

    for (str = dst; *str != EOS; str++)
        ;

    *(str++) = EXT_CTRL_CODE_BEGIN;
    *(str++) = EXT_CTRL_CODE_SKIP;
    *(str++) = 60;

    switch (gender)
    {
    default:
        *(str++) = CHAR_SPACE;
        break;
    case MON_MALE:
        *(str++) = EXT_CTRL_CODE_BEGIN;
        *(str++) = EXT_CTRL_CODE_COLOR;
        *(str++) = TEXT_COLOR_RED;
        *(str++) = EXT_CTRL_CODE_BEGIN;
        *(str++) = EXT_CTRL_CODE_SHADOW;
        *(str++) = TEXT_COLOR_LIGHT_RED;
        *(str++) = CHAR_MALE;
        break;
    case MON_FEMALE:
        *(str++) = EXT_CTRL_CODE_BEGIN;
        *(str++) = EXT_CTRL_CODE_COLOR;
        *(str++) = TEXT_COLOR_GREEN;
        *(str++) = EXT_CTRL_CODE_BEGIN;
        *(str++) = EXT_CTRL_CODE_SHADOW;
        *(str++) = TEXT_COLOR_LIGHT_GREEN;
        *(str++) = CHAR_FEMALE;
        break;
    }

    *(str++) = EXT_CTRL_CODE_BEGIN;
    *(str++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
    *(str++) = TEXT_COLOR_BLUE;
    *(str++) = TEXT_COLOR_TRANSPARENT;
    *(str++) = TEXT_COLOR_LIGHT_BLUE;
    *(str++) = CHAR_SLASH;
    *(str++) = CHAR_EXTRA_SYMBOL;
    *(str++) = CHAR_LV_2;
    str = ConvertIntToDecimalStringN(str, level, STR_CONV_MODE_LEFT_ALIGN, 3);
    *(str++) = CHAR_SPACE;
    *str = EOS;

    return str;
}

// Buffers the string in src to dest up to n chars. If src is less than n chars, fill with spaces
static u8 *BufferConditionMenuSpacedStringN(u8 *dst, const u8 *src, s16 n)
{
    while (*src != EOS)
    {
        *(dst++) = *(src++);
        n--;
    }
    while (n-- > 0)
        *(dst++) = CHAR_SPACE;

    *dst = EOS;
    return dst;
}

void GetConditionMenuMonNameAndLocString(u8 *locationDst, u8 *nameDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel)
{
    u16 i;

    // In this and the below 2 functions, numMons is passed as the number of menu selections (which includes Cancel)
    // To indicate that the Cancel needs to be subtracted they pass an additional bool
    // Unclear why they didn't just subtract 1 when it gets passed instead
    if (!excludesCancel)
        numMons--;

    if (partyId != numMons)
    {
        GetConditionMenuMonString(nameDst, boxId, monId);
        locationDst[0] = EXT_CTRL_CODE_BEGIN;
        locationDst[1] = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
        locationDst[2] = TEXT_COLOR_BLUE;
        locationDst[3] = TEXT_COLOR_TRANSPARENT;
        locationDst[4] = TEXT_COLOR_LIGHT_BLUE;
        if (boxId == TOTAL_BOXES_COUNT) // Party mon.
        {
            BufferConditionMenuSpacedStringN(&locationDst[5], gText_InParty, 8);
        }
        else
        {
            boxId++;boxId--; // Again...Someone fix this maybe?
            BufferConditionMenuSpacedStringN(&locationDst[5], GetBoxNamePtr(boxId), 8);
        }
    }
    else
    {
        for (i = 0; i < POKEMON_NAME_LENGTH + 2; i++)
            nameDst[i] = CHAR_SPACE;
        nameDst[i] = EOS;
        for (i = 0; i < 8; i++)
            locationDst[i] = CHAR_SPACE;
        locationDst[i] = EOS;
    }
}

void GetConditionMenuMonConditions(struct ConditionGraph *graph, u8 *sheen, u16 boxId, u16 monId, u16 partyId, u16 id, u16 numMons, bool8 excludesCancel)
{
    u16 i;

    if (!excludesCancel)
        numMons--;

    if (partyId != numMons)
    {
        graph->unk0[id][0] = GetBoxOrPartyMonData(boxId, monId, MON_DATA_COOL, NULL);
        graph->unk0[id][1] = GetBoxOrPartyMonData(boxId, monId, MON_DATA_TOUGH, NULL);
        graph->unk0[id][2] = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SMART, NULL);
        graph->unk0[id][3] = GetBoxOrPartyMonData(boxId, monId, MON_DATA_CUTE, NULL);
        graph->unk0[id][4] = GetBoxOrPartyMonData(boxId, monId, MON_DATA_BEAUTY, NULL);

        sheen[id] = (GetBoxOrPartyMonData(boxId, monId, MON_DATA_SHEEN, NULL) != 0xFF)
                 ? GetBoxOrPartyMonData(boxId, monId, MON_DATA_SHEEN, NULL) / 29u
                 : 9;

        sub_81D2754(graph->unk0[id], graph->unk14[id]);
    }
    else
    {
        for (i = 0; i < FLAVOR_COUNT; i++)
        {
            graph->unk0[id][i] = 0;
            graph->unk14[id][i].unk0 = 155;
            graph->unk14[id][i].unk2 = 91;
        }
    }
}

void GetConditionMenuMonGfx(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel)
{
    if (!excludesCancel)
        numMons--;

    if (partyId != numMons)
    {
        u16 species = GetBoxOrPartyMonData(boxId, monId, MON_DATA_SPECIES2, NULL);
        u32 trainerId = GetBoxOrPartyMonData(boxId, monId, MON_DATA_OT_ID, NULL);
        u32 personality = GetBoxOrPartyMonData(boxId, monId, MON_DATA_PERSONALITY, NULL);

        LoadSpecialPokePic(&gMonFrontPicTable[species], tilesDst, species, personality, TRUE);
        LZ77UnCompWram(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), palDst);
    }
}

bool8 MoveConditionMonOnscreen(s16 *x)
{
    *x += 24;
    if (*x > 0)
        *x = 0;

    return (*x != 0);
}

bool8 MoveConditionMonOffscreen(s16 *x)
{
    *x -= 24;
    if (*x < -80)
        *x = -80;

    return (*x != -80);
}

bool8 TryUpdateConditionMonTransitionOn(struct ConditionGraph *graph, s16 *x)
{
    bool8 graphUpdating = TransitionConditionGraph(graph);
    bool8 monUpdating = MoveConditionMonOnscreen(x);

    return (graphUpdating || monUpdating);
}

bool8 TryUpdateConditionMonTransitionOff(struct ConditionGraph *graph, s16 *x)
{
    bool8 graphUpdating = TransitionConditionGraph(graph);
    bool8 monUpdating = MoveConditionMonOffscreen(x);

    return (graphUpdating || monUpdating);
}

static const u32 sConditionPokeball_Gfx[] = INCBIN_U32("graphics/pokenav/condition/pokeball.4bpp");
static const u32 sConditionPokeballPlaceholder_Gfx[] = INCBIN_U32("graphics/pokenav/condition/pokeball_placeholder.4bpp");
static const u16 sConditionSparkle_Gfx[] = INCBIN_U16("graphics/pokenav/condition/sparkle.gbapal");
static const u32 sConditionSparkle_Pal[] = INCBIN_U32("graphics/pokenav/condition/sparkle.4bpp");

static const struct OamData sOam_ConditionMonPic =
{
    .y = 0,
    .affineMode = ST_OAM_AFFINE_OFF,
    .objMode = ST_OAM_OBJ_NORMAL,
    .mosaic = 0,
    .bpp = ST_OAM_4BPP,
    .shape = SPRITE_SHAPE(64x64),
    .x = 0,
    .matrixNum = 0,
    .size = SPRITE_SIZE(64x64),
    .tileNum = 0,
    .priority = 1,
    .paletteNum = 0,
    .affineParam = 0
};

static const struct OamData sOam_ConditionSelectionIcon =
{
    .y = 0,
    .affineMode = ST_OAM_AFFINE_OFF,
    .objMode = ST_OAM_OBJ_NORMAL,
    .mosaic = 0,
    .bpp = ST_OAM_4BPP,
    .shape = SPRITE_SHAPE(16x16),
    .x = 0,
    .matrixNum = 0,
    .size = SPRITE_SIZE(16x16),
    .tileNum = 0,
    .priority = 2,
    .paletteNum = 0,
    .affineParam = 0
};

static const union AnimCmd sAnim_ConditionSelectionIcon_Selected[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_END
};

static const union AnimCmd sAnim_ConditionSelectionIcon_Unselected[] =
{
    ANIMCMD_FRAME(4, 5),
    ANIMCMD_END
};

static const union AnimCmd *const sAnims_ConditionSelectionIcon[] =
{
    sAnim_ConditionSelectionIcon_Selected,
    sAnim_ConditionSelectionIcon_Unselected
};

// Just loads the generic data, up to the caller to load the actual sheet/pal for the specific mon
void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal)
{
    struct SpriteSheet dataSheet = {NULL, 0x800, TAG_CONDITION_MON};

    struct SpriteTemplate dataTemplate =
    {
        .tileTag = TAG_CONDITION_MON,
        .paletteTag = TAG_CONDITION_MON,
        .oam = &sOam_ConditionMonPic,
        .anims = gDummySpriteAnimTable,
        .images = NULL,
        .affineAnims = gDummySpriteAffineAnimTable,
        .callback = SpriteCallbackDummy,
    };

    struct SpritePalette dataPal = {NULL, TAG_CONDITION_MON};

    *sheet = dataSheet;
    *template = dataTemplate;
    *pal = dataPal;
}

void LoadConditionSelectionIcons(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals)
{
    u8 i;

    struct SpriteSheet dataSheets[] =
    {
        {sConditionPokeball_Gfx, 0x100, TAG_CONDITION_BALL},
        {sConditionPokeballPlaceholder_Gfx, 0x20, TAG_CONDITION_BALL_PLACEHOLDER},
        {gPokenavConditionCancel_Gfx, 0x100, TAG_CONDITION_CANCEL},
        {},
    };

    struct SpritePalette dataPals[] =
    {
        {gPokenavConditionCancel_Pal, TAG_CONDITION_BALL},
        {gPokenavConditionCancel_Pal + 16, TAG_CONDITION_CANCEL},
        {},
    };

    // Tag is overwritten for the other selection icons
    struct SpriteTemplate dataTemplate =
    {
        .tileTag = TAG_CONDITION_BALL,
        .paletteTag = TAG_CONDITION_BALL,
        .oam = &sOam_ConditionSelectionIcon,
        .anims = sAnims_ConditionSelectionIcon,
        .images = NULL,
        .affineAnims = gDummySpriteAffineAnimTable,
        .callback = SpriteCallbackDummy,
    };

    for (i = 0; i < ARRAY_COUNT(dataSheets); i++)
        *(sheets++) = dataSheets[i];

    *template = dataTemplate;

    for (i = 0; i < ARRAY_COUNT(dataPals); i++)
        *(pals++) = dataPals[i];
}

#define sSparkleId           data[0]
#define sDelayTimer          data[1]
#define sNumExtraSparkles    data[2]
#define sCurSparkleId        data[3]
#define sMonSpriteId         data[4]
#define sNextSparkleSpriteId data[5]

void LoadConditionSparkle(struct SpriteSheet *sheet, struct SpritePalette *pal)
{
    struct SpriteSheet dataSheet = {sConditionSparkle_Pal, 0x380, TAG_CONDITION_SPARKLE};
    struct SpritePalette dataPal = {sConditionSparkle_Gfx, TAG_CONDITION_SPARKLE};

    *sheet = dataSheet;
    *pal = dataPal;
}

static void SpriteCB_ConditionSparkle_DoNextAfterDelay(struct Sprite *sprite)
{
    if (++sprite->sDelayTimer > 60)
    {
        sprite->sDelayTimer = 0;
        SetNextConditionSparkle(sprite);
    }
}

static void SpriteCB_ConditionSparkle_WaitForAllAnim(struct Sprite *sprite)
{
    if (sprite->animEnded)
    {
        sprite->sDelayTimer = 0;
        sprite->callback = SpriteCB_ConditionSparkle_DoNextAfterDelay;
    }
}

static const struct OamData sOam_ConditionSparkle =
{
    .y = 0,
    .affineMode = ST_OAM_AFFINE_OFF,
    .objMode = ST_OAM_OBJ_NORMAL,
    .bpp = ST_OAM_4BPP,
    .shape = SPRITE_SHAPE(16x16),
    .x = 0,
    .size = SPRITE_SIZE(16x16),
    .priority = 0,
};

static const union AnimCmd sAnim_ConditionSparkle[] =
{
    ANIMCMD_FRAME(0, 5),
    ANIMCMD_FRAME(4, 5),
    ANIMCMD_FRAME(8, 5),
    ANIMCMD_FRAME(12, 5),
    ANIMCMD_FRAME(16, 5),
    ANIMCMD_FRAME(20, 5),
    ANIMCMD_FRAME(24, 5),
    ANIMCMD_END
};

static const union AnimCmd *const sAnims_ConditionSparkle[] =
{
    &sAnim_ConditionSparkle[0], // Only this entry is used
    &sAnim_ConditionSparkle[2],
    &sAnim_ConditionSparkle[4],
    &sAnim_ConditionSparkle[6],
    &sAnim_ConditionSparkle[8], // Here below OOB, will crash if used
    &sAnim_ConditionSparkle[10],
    &sAnim_ConditionSparkle[12],
};

static const struct SpriteTemplate sSpriteTemplate_ConditionSparkle =
{
    .tileTag = TAG_CONDITION_SPARKLE,
    .paletteTag = TAG_CONDITION_SPARKLE,
    .oam = &sOam_ConditionSparkle,
    .anims = sAnims_ConditionSparkle,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = SpriteCB_ConditionSparkle,
};

static const s16 sConditionSparkleCoords[MAX_CONDITION_SPARKLES][2] =
{
    {  0,  -35},
    { 20,  -28},
    { 33,  -10},
    { 33,   10},
    { 20,   28},
    {  0,   35},
    {-20,   28},
    {-33,   10},
    {-33,  -10},
    {-20,  -28},
};

static void SetConditionSparklePosition(struct Sprite *sprite)
{
    struct Sprite *mon = &gSprites[sprite->sMonSpriteId];

    if (mon != NULL)
    {
        sprite->pos1.x = mon->pos1.x + mon->pos2.x + sConditionSparkleCoords[sprite->sSparkleId][0];
        sprite->pos1.y = mon->pos1.y + mon->pos2.y + sConditionSparkleCoords[sprite->sSparkleId][1];
    }
    else
    {
        sprite->pos1.x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
        sprite->pos1.y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
    }
}

static void InitConditionSparkles(u8 count, bool8 allowFirstShowAll, struct Sprite **sprites)
{
    u16 i;

    for (i = 0; i < MAX_CONDITION_SPARKLES; i++)
    {
        if (sprites[i] != NULL)
        {
            sprites[i]->sSparkleId = i;
            sprites[i]->sDelayTimer = (i * 16) + 1;
            sprites[i]->sNumExtraSparkles = count;
            sprites[i]->sCurSparkleId = i;
            if (!allowFirstShowAll || count != MAX_CONDITION_SPARKLES - 1)
            {
                sprites[i]->callback = SpriteCB_ConditionSparkle;
            }
            else
            {
                SetConditionSparklePosition(sprites[i]);
                ShowAllConditionSparkles(sprites[i]);
                sprites[i]->callback = SpriteCB_ConditionSparkle_WaitForAllAnim;
                sprites[i]->invisible = FALSE;
            }
        }
    }
}

static void SetNextConditionSparkle(struct Sprite *sprite)
{
    u16 i;
    u8 id = sprite->sNextSparkleSpriteId;
    for (i = 0; i < sprite->sNumExtraSparkles + 1; i++)
    {
        gSprites[id].sDelayTimer = (gSprites[id].sSparkleId * 16) + 1;
        gSprites[id].callback = SpriteCB_ConditionSparkle;
        id = gSprites[id].sNextSparkleSpriteId;
    }
}

void ResetConditionSparkleSprites(struct Sprite **sprites)
{
    u8 i;

    for (i = 0; i < MAX_CONDITION_SPARKLES; i++)
        sprites[i] = NULL;
}

void CreateConditionSparkleSprites(struct Sprite **sprites, u8 monSpriteId, u8 _count)
{
    u16 i, spriteId, firstSpriteId = 0;
    u8 count = _count;

    for (i = 0; i < count + 1; i++)
    {
        spriteId = CreateSprite(&sSpriteTemplate_ConditionSparkle, 0, 0, 0);
        if (spriteId != MAX_SPRITES)
        {
            sprites[i] = &gSprites[spriteId];
            sprites[i]->invisible = TRUE;
            sprites[i]->sMonSpriteId = monSpriteId;
            if (i != 0)
                sprites[i - 1]->sNextSparkleSpriteId = spriteId;
            else
                firstSpriteId = spriteId;
        }
        else
        {
            break;
        }
    }

    sprites[count]->sNextSparkleSpriteId = firstSpriteId;
    InitConditionSparkles(count, TRUE, sprites);
}

void DestroyConditionSparkleSprites(struct Sprite **sprites)
{
    u16 i;

    for (i = 0; i < MAX_CONDITION_SPARKLES; i++)
    {
        if (sprites[i] != NULL)
        {
            DestroySprite(sprites[i]);
            sprites[i] = NULL;
        }
        else
        {
            break;
        }
    }
}

void FreeConditionSparkles(struct Sprite **sprites)
{
    DestroyConditionSparkleSprites(sprites);
    FreeSpriteTilesByTag(TAG_CONDITION_SPARKLE);
    FreeSpritePaletteByTag(TAG_CONDITION_SPARKLE);
}

static void SpriteCB_ConditionSparkle(struct Sprite *sprite)
{
    // Delay, then do sparkle anim
    if (sprite->sDelayTimer != 0)
    {
        if (--sprite->sDelayTimer != 0)
            return;

        SeekSpriteAnim(sprite, 0);
        sprite->invisible = FALSE;
    }

    SetConditionSparklePosition(sprite);

    // Set up next sparkle
    if (sprite->animEnded)
    {
        sprite->invisible = TRUE;
        if (sprite->sCurSparkleId == sprite->sNumExtraSparkles)
        {
            if (sprite->sCurSparkleId == MAX_CONDITION_SPARKLES - 1)
            {
                ShowAllConditionSparkles(sprite);
                sprite->callback = SpriteCB_ConditionSparkle_WaitForAllAnim;
            }
            else
            {
                sprite->callback = SpriteCB_ConditionSparkle_DoNextAfterDelay;
            }
        }
        else
        {
            sprite->callback = SpriteCallbackDummy;
        }
    }
}

static void ShowAllConditionSparkles(struct Sprite *sprite)
{
    u8 i, id = sprite->sNextSparkleSpriteId;

    for (i = 0; i < sprite->sNumExtraSparkles + 1; i++)
    {
        SeekSpriteAnim(&gSprites[id], 0);
        gSprites[id].invisible = FALSE;
        id = gSprites[id].sNextSparkleSpriteId;
    }
}

#undef sSparkleId
#undef sDelayTimer
#undef sNumExtraSparkles
#undef sCurSparkleId
#undef sMonSpriteId
#undef sNextSparkleSpriteId

static const u8 *const sLvlUpStatStrings[NUM_STATS] =
{
    gText_MaxHP,
    gText_Attack,
    gText_Defense,
    gText_SpAtk,
    gText_SpDef,
    gText_Speed
};

void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr)
{
    u16 i, x;
    s16 statsDiff[NUM_STATS];
    u8 text[12];
    u8 color[3];

    FillWindowPixelBuffer(windowId, PIXEL_FILL(bgClr));

    statsDiff[0] = statsAfter[STAT_HP]    - statsBefore[STAT_HP];
    statsDiff[1] = statsAfter[STAT_ATK]   - statsBefore[STAT_ATK];
    statsDiff[2] = statsAfter[STAT_DEF]   - statsBefore[STAT_DEF];
    statsDiff[3] = statsAfter[STAT_SPATK] - statsBefore[STAT_SPATK];
    statsDiff[4] = statsAfter[STAT_SPDEF] - statsBefore[STAT_SPDEF];
    statsDiff[5] = statsAfter[STAT_SPEED] - statsBefore[STAT_SPEED];

    color[0] = bgClr;
    color[1] = fgClr;
    color[2] = shadowClr;

    for (i = 0; i < NUM_STATS; i++)
    {

        AddTextPrinterParameterized3(windowId,
                                     1,
                                     0,
                                     15 * i,
                                     color,
                                     -1,
                                     sLvlUpStatStrings[i]);

        StringCopy(text, (statsDiff[i] >= 0) ? gText_Plus : gText_Dash);
        AddTextPrinterParameterized3(windowId,
                                     1,
                                     56,
                                     15 * i,
                                     color,
                                     -1,
                                     text);
        if (abs(statsDiff[i]) <= 9)
            x = 18;
        else if (abs(statsDiff[i]) <= 99)
            x = 12;
        else
            x = 6;

        ConvertIntToDecimalStringN(text, abs(statsDiff[i]), STR_CONV_MODE_LEFT_ALIGN, 3);
        AddTextPrinterParameterized3(windowId,
                                     1,
                                     56 + x,
                                     15 * i,
                                     color,
                                     -1,
                                     text);
    }
}

void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr)
{
    u16 i, numDigits, x;
    s16 stats[NUM_STATS];
    u8 text[12];
    u8 color[3];

    FillWindowPixelBuffer(windowId, PIXEL_FILL(bgClr));

    stats[0] = currStats[STAT_HP];
    stats[1] = currStats[STAT_ATK];
    stats[2] = currStats[STAT_DEF];
    stats[3] = currStats[STAT_SPATK];
    stats[4] = currStats[STAT_SPDEF];
    stats[5] = currStats[STAT_SPEED];

    color[0] = bgClr;
    color[1] = fgClr;
    color[2] = shadowClr;

    for (i = 0; i < NUM_STATS; i++)
    {
        if (stats[i] > 99)
            numDigits = 3;
        else if (stats[i] > 9)
            numDigits = 2;
        else
            numDigits = 1;

        ConvertIntToDecimalStringN(text, stats[i], STR_CONV_MODE_LEFT_ALIGN, numDigits);
        x = 6 * (4 - numDigits);

        AddTextPrinterParameterized3(windowId,
                                     1,
                                     0,
                                     15 * i,
                                     color,
                                     -1,
                                     sLvlUpStatStrings[i]);

        AddTextPrinterParameterized3(windowId,
                                     1,
                                     56 + x,
                                     15 * i,
                                     color,
                                     -1,
                                     text);
    }
}

void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats)
{
    currStats[STAT_HP]    = GetMonData(mon, MON_DATA_MAX_HP);
    currStats[STAT_ATK]   = GetMonData(mon, MON_DATA_ATK);
    currStats[STAT_DEF]   = GetMonData(mon, MON_DATA_DEF);
    currStats[STAT_SPEED] = GetMonData(mon, MON_DATA_SPEED);
    currStats[STAT_SPATK] = GetMonData(mon, MON_DATA_SPATK);
    currStats[STAT_SPDEF] = GetMonData(mon, MON_DATA_SPDEF);
}

static const struct ListMenuTemplate sCommonListMenuTemplate =
{
    .items = 0,
    .moveCursorFunc = 0,
    .itemPrintFunc = 0,
    .totalItems = 0,
    .maxShowed = 6,
    .windowId = 0,
    .header_X = 0,
    .item_X = 8,
    .cursor_X = 0,
    .upText_Y = 1,
    .cursorPal = 2,
    .fillValue = 1,
    .cursorShadowPal = 3,
    .lettersSpacing = 1,
    .itemVerticalPadding = 0,
    .scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
    .fontId = 1,
    .cursorKind = 0
};

#define tMenuListTaskId     data[0]
#define tWindowId           data[1]

void Task_HandleMenuInput(u8 taskId)
{
    s32 input = ListMenu_ProcessInput(gTasks[taskId].tMenuListTaskId);
    bool8 end = FALSE;
    if (input >= 0) {
        gSpecialVar_Result = input;
        end = TRUE;
    }
    else if (input == LIST_CANCEL)
    {
        gSpecialVar_Result = 127;
        end = TRUE;
    }
    if (end) {
        DestroyListMenuTask(gTasks[taskId].tMenuListTaskId, NULL, NULL);
        ClearStdWindowAndFrame(gTasks[taskId].tWindowId, TRUE);
        RemoveWindow(gTasks[taskId].tWindowId);
        DestroyTask(taskId);
        EnableBothScriptContexts();
    }
}

struct ListMenuItemCnt{
    struct ListMenuItem *items;
    u32 count;
};

void CreateListMenu(const struct ListMenuItemCnt items, u8 x, u8 y, u8 width)
{
    u8 taskId,listMenuTaskId;
    struct WindowTemplate template =
        {0, x + 1, y + 1, width,12, 15, 8};
    struct ListMenuTemplate  tp = sCommonListMenuTemplate;
    tp.items = items.items;
    tp.totalItems = items.count;

    tp.windowId = AddWindow(&template);
    DrawStdWindowFrame(tp.windowId, FALSE);

    listMenuTaskId = ListMenuInit(&tp, 0, 0);
    CopyWindowToVram(tp.windowId, 3);

    taskId = CreateTask(Task_HandleMenuInput, 3);
    gTasks[taskId].tMenuListTaskId = listMenuTaskId;
    gTasks[taskId].tWindowId = tp.windowId;
}

extern const u16 gTutorMoves[118];

void InitLearnSetListMenu()
{
    struct ListMenuItem *items = (void *) gDecompressionBuffer;
    const struct ListMenuItemCnt c = {items, 118};
    u8 i = 0;
    for (; i < 118; i++) {
        items[i].id = i;
        items[i].name = gMoveNames[gTutorMoves[i]];
    }
    CreateListMenu(c, 0, 0, 10);
}
